Journey Into The Brain is an interactive/exploratory game on CD-ROM soon to be released by Morphonix. It is written for both MacOS and Windows platforms. Morphonix recommends running Journey Into The Brain with 32MB of RAM for optimum performance, however the game does run with less.
While the game loads, a title screen appears. The cursor leaves glowing brains in its wake as it is moved, and suspenseful music is played in the background. Eventually the user is asked to open a game, given the option of starting a new game, or returning to a previously saved one. The metaphor used in this section is that of a travel passport, where the lands of travel are the regions of the brain. Choosing the new game option leads to the main navigation page.
The main navigation page is where one enters and exits this program. The clickable options available on this page are:
The premise of the game is that the main character, Celeste (an 11-year old, African-American female), is acting strange (eating jellyfish sandwiches, sticking straws up her nose, etc.). user must travel through the regions of her brain to find out what's wrong and fix her. Each region (the brain stem, cerebellum and cerebral cortex) is represented by a character and world.
The introduction to the game is a three minute animation sequence with minimal interaction. During this intro, the user learns about:
Navigation through the worlds is accomplished by point-and-click in the direction the user wishes to explore. Inside the ship, there are several tools available for guidance, navigation and help, these include:
As you enter each world you are given a verbal introduction by the characters. Through exploration by clicking, you find clues to discover what you must accomplish at a given level in a given world to obtain memory bits. There are four levels, which get progressively more difficult to complete. You must collect nine memory bits for each level, and complete a memory bit puzzle before moving on. The clues provided are often subtle, and at higher levels obtaining memory bits involves integrating clues from more than one world. Navigation through the first level can only occur by foot, through the neuron forest. On more advanced levels, you can zoom from world to world using the nanospace-ship.
Educational information is integrated into the game through the puzzles to solve, through visual representations and through documentary-style segments that occur when certain objects are clicked on. Learning occurs multi-modally, as the user is exposed to auditory, image and text-based information.
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